Microgue App Reviews

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magnificent

Simply Amazing! 5 Stars.

Not worth the money

Its a good game but it should be free

Its ok

I find the game difficult at times but there isnt a lot to do.

Simple and Fun!

This is a fun puzzle roguelike with a mechanic similar to chess. Each turn you move your character to a new location and/or take down an enemy. In response, the enemy moves and sometimes uses a special ability. Your goal is to avoid moving into a position where an enemy will kill you. The mechanic is pulled off well and is quite challenging. The levels and challenges get a tad repetitive, it would be nice to see more bad guy types or abilities for the main character to add variety. Recommended for the price.

Perfect pastime!

Great little strategic game thats different every time you play. Just fix the issues that others are having with portrait view and it should make them happy too!

So good

This game is great.

Great Little Gem of a Game!

I love the simplicity, the short time for each level, and the randomness of each level. It is so enjoyable. The one thing needed is the saving of state so that you can go back to it if you havent finished yet. I still have yet to complete the quest after forty plus times, and it is frustrating if you have to leave to do something else and then go back to level 1 again. Other than that, great game and great opening artwork on the home screen.

Not much content

I was expecting a more proper rouge like experience. The execution is solid but its a very shallow experience.

Pretty fun! And an amazing glitch.

This is a rather strategic, Chess-like experience. For the most part, it seems well balanced, and its fun to try and learn exactly what all the enemies patterns are like. Sometimes the odds seem a little too stacked against the hero, though this may just be part of the roguelike experience. I did come across an amusing glitch. On floor 8 of one of my runs (before reaching the treasure), there were 15 enemies, only five of which actually got to move. There were many, many moving walls, and tons of floor spikes, some on top of walls, some on top of moving walls. I managed to make it through... and went up the stairs to floor 7. From then on, going up stairs led to me going down a floor, and the dragon began to appear on each floor after that. Not sure what that was all about, but hopefully that can be fixed? Overall, the game is an enjoyable experience. I would say its worth the price, as long as you know exactly what youre getting.

Nice concept, poor execution

I have no issue with the game except its unplayable. The game plays in landscape but looks like its in portrait. The result is a tiny screen with TONS of black space on both sides. No options to change this. Not worth your time or money. Learn from my mistake, do not buy this app

Too simple

It is simply just too simple. The point of the game is to ignore stats and focus on movement, but in that case, there should be much more complexity included in the level design. Instead of simple having timed spikes, it would be much more interesting for a tile to force a character a certain way. Stuff like this should be considered before the game deserves 5 stars

Chess + Rogue = Microgue

I wasnt sure of this game would be worth the money but as soon as I started playing I realized what a great deal it was. This game has so much replayability and you actually want to keep replaying it. I think the only tweak that needs to be made is that if a double headed ogre (Mage or not) is standing over spikes or a moving block you cant see if its about to activate or not. This makes it a little harder to decide on your next move. With that change this game would be, in my opinion, flawless.

Holy heck

Im thoroughly surprised that the orientation bug hasnt been fixed yet. I really hope that this isnt a cash grab for you guys to take the money and run. Please for your consumers sake fix a straightforward bug.

Unplayable

Like everyone else is saying: the game is so shrunken in landscape, but wont rotate to portrait layout, that you cant play. In fact, when I try to hit "play," it keeps going to "how to play" because the buttons are so small and so close together. Please fix.

Way too small screen size

The screen minimizes to a tiny box when i try to play it. It becomes a small square in the middle of my screen and doesnt get any bigger. Its like the way Instagram pictures are if you need an image. I will edit this review once this glitch is fixed, but for now it will stay 1 star.

Problems

Microgue seems like a fun game. Sadly, the screen orientation on the IPod 4 is a little stupid. Instead of filling landscape, it is presented as portrait in landscape orientation. What?!

Too small

Great game. I agree with everyone else who loves this game. I do not think that it is overly simple, because without the simplicity, itd be crazy hard. My problem though, is on the iPhone 4, at least, it is a very small size. It is turned sideways, but cut to a proportion that is better up and down, but even with that, there is a lot of unessecary space, that you could just expand that part and itd be fine. Luckily, I have it on an iPad, where it isnt so bad, but its great for a quick play, but its too small to play. Please fix this.

Great game. Worth the money.

Microgue is a great little roguelike that feels a lot like chess. Theres not much too it, but everything thats there is polished and well executed. I almost wish there was more, and Im tempted to recommend the author doesnt reset your game anytime you so much as try to multitask. But at the same time, the game is short and very polished for what there is. Adding more content or allowing the player to save and return to the game would take away from the games character.

Terrible

I bought the game and it loaded to the title and stopped. It did this every time its a load of crap and a waste of money I will change the review if this gets fixed.

Good, but...

I enjoyed this game for the first five times I went into the dungeon. But after multiple failures and no option to buy new gear Im done. Advice to the devs - make the first dungeon shorter than 10 levels and give players a chance to shop.

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